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π΅οΈ Codenames
Red's Turnβ³ 1:00
π―Waiting for Spymaster hintβ¦
Selected: 0 words
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π How to Play
Goal: Reveal all your team's words before the others do.
2 teams: 5Γ5 board β 8 words per team, 8 yellow neutrals, 1 assassin. 3 teams: 6Γ6 β 8 per team, 10 neutrals, 2 assassins. 4 teams: 7Γ7 β 9 per team, 10 neutrals, 3 assassins.
The Spymaster sees all colours and gives ONE word (max 15 letters) plus a number (e.g. "Ocean - 2"), only when their team has no guesses left. The word cannot be a word on the board.
Normal Mode: Cards reveal one by one upon click. Your turn does not end until all hint guesses are used or you click End Turn (even if choosing neutrals or opponents).
Suspense Mode: Guessers select between 1 and the hint number of words, then click "Submit Guesses" to dramatically reveal them all together!
Assassin: your team is eliminated; the other teams keep playing.
A team wins by revealing all its words (whoever revealed the last one) or by being the last team not eliminated.
Guessers of all teams can chat; Spymasters can only send hints.